Practical blue-collar planning for Stanton and Pyro — shift checklists, ship-aware routes, system briefings, mining and salvage references, hauling, support, and recovery. Live-economy figures come from a dated UEX snapshot and must be confirmed in-game.
An operational schematic for deciding where to go and what to bring. Select a body, switch overlays, inspect its hazards and mining value, then send it into the run planner. Positions are schematic and not to scale.
The blue-collar loops. Each one: the ships and tools, what sells and where, and the step-by-step flow. All live in 4.8.2 unless flagged with an asterisk*.
Choose from the non-concept spaceships listed in the current UEX vehicle feed, then pair one with a trade snapshot or a career-specific field circuit. In-game availability varies. Estimates are directional, not promises: stock, demand, server state, and interdictions remain gloriously uncooperative.
Fast field lookups: signature decoder, curated mining notes, selected components, a reviewed commodity reference, and planning scenarios. Static tables are clearly separated from the current UEX planner snapshot.
Verified status, without invented release dates. PTU means test-server only; DEVELOPMENT means CIG shows active work, not a delivery promise; ANNOUNCED has no dependable date.